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Then, bring your Jill to the village and combine it with a Golem using the 'Big Footstep' as a seasoning. This should result in a Sasquatch. Note: This may take several attempts. Use the following steps to get a Phoenix again after it is retired or flies away. Take the disc from the PC game Dune 2000 from Westwood Studios to the shrine and you will receive a Phoenix with higher stats than the original one obtained from the Fire Feather. Other CDs that will unlock a Phoenix at higher stats than the original are Frente-Marvin and Saviour Machine-Legend Part 1.
Monster Rancher 2 PS1 adalah game kedua dari seri Monster Rancher yang. Password dan Cheat Monster Rancher 2 PS1. Dengan cara mengcopy pesan 'error' tadi. The best place to get cheats, codes, cheat codes, hints, tips, tricks, and secrets for the PlayStation (PSX). Get the latest cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, hints, guides, FAQs, and walkthroughs for Monster Rancher 2 on PlayStation (PSX). All Monster Cards (Caetla / Enhancer Game) B., Monster Rancher 2 PlayStation. All our cheats and codes for Monster Rancher 2 on PlayStation.
If you think a specific section is hard to understand, or if there is something else you think should be added, feel free to email me using the link below. Created on 8/3/1999 by Bennett Campbell Updated This original document is protected by US and international copyright laws.
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The Monster Rancher 2 Strategy Guide By B. Campbell Created on 8/3/1999 Updated Updated 2/9/2002 This is the Monster Rancher 2 Strategy Guide in progress. This guide is designed to provide new and experienced ranchers alike with information on how to get the most out of the game, while not telling the player exactly how to play the game, step by step. If you're looking for a walkthrough, codes, or the quickest way to get money or 'beat' the game, you won't find them here. What you will find is a guide describing the various aspects and intricacies of the game, and and understanding of how to raise monsters to accomplish what you desire.
One big weakness of this strategy is a monster with very low spd; if you're up against a withering opponent, you may never get to save your guts. -All Out: This is a 'shoot first, ask questions later' tactic. All you do is attack as much as you can, ignoring hit% or guts. Launch two or three attacks off the bat, and as soon as your guts goes back up a bit, launch another one or two. This tactic is best for monsters with high skill, because they will be able to hit no matter how much guts they have.
Battle Plan There are two basic ways to battle in Monster Rancher 2. You can either let your monster fight for itself, with no guidance from you, or you can control the monster yourself.
Also, intelligence is used to break through certain barriers on expeditions. Skill: Skill is the accuracy stat of a monster. The higher a monster's skill is, the more likely it is to score hits in battle.
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If you have a great attack at very far range, you can use it at the very beginning of battle, before your opponent has the chance to attack. -Force: This is how much damage the attack will do. This is modified by the relevant stat (power for power techniques, intelligence for intelligence ones), and then by your enemy's defense to determine the amount of damage done. Damage is also modified by how much Guts your monster has when it launches the technique. If it has lots of Guts, it will do more damage.
– Monster Rancher 2 PS1 adalah game simulasi memelihara monster yang akan kita adu di dalam arena. Banyak sekali pembaraharuan gameplay atau permainan dari seri Monter Rancher sebelumnya. Disini anda bisa membeli monster tergantung banyaknya uang anda.
This works for some of the more basic monsters, but you'll quickly find as you raise more exotic breeds that it often doesn't hold true. For example, the Zuum typically follows a normal progression. Hates potatoes, doesn't mind fish, loves meat.
• To obtain Dragon If your MONSTER IS CLASS B OR (not higher or lower), He might get invited to an Invitational fight on August 2nd. Its a single fight against a dragon.
The majority of monsters should be given milk when they are very young. Failing to do this may result in a monster who has poor health, poor stat increases, and a short life span. Unless milk is a food that the particular monster likes, no monster should be given milk after it's full grown. Full grown here means the point where the monster appears bigger on your screen, and begins to make larger improvements in drills.
When two monsters are combined, not only does it combine thier strengths and weaknesses as well, but what each monster has learned may be carried over to the offspring. In this manner, you can create monsters that start off with very high stats and multiple techniques. This is the manner by which true Master Ranchers obtain thier best pets. The Stats: One of the first things you'll notice when you obtain a monster is its list of stats.
Emc utl government laptop drivers download. Of course, there are ways of unlocking them, you just have to know how. There are two things you can do that will unlock several breeds and get you on your way. If you see a tournament titled 'Elimination' (this is the title, not the type of tournament), enter that, and if you win it, you will be invited to a special IMa vs. Wether you win or lose that match, it will unlock four breeds at once for you. Also, if you save up enough money and are of a high enough rank, Colt will ask you if you want to upgrade the stable. Do so, and you can raise two more breeds.
Let's get down to business. Your Monster: You can't be a Master Rancher without a monster. There are three main ways to obtain a monster: From the Market, from the Shrine, or by combining two existing monsters. Each method will give you a successively better monster. Monsters from the Market are simple, basic monsters, and are always purebreds. They are excellent choices if you are new to the game, as they help you to quickly see each monster's strengths and weaknesses. They are all solid, effective monsters, guaranteed to be a good 'average' choice.
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The treasure hunter will tell you that it can be used on the item you receive by collecting 5 diomand marked cans of Cup Jelly. After finding the glue, feed your monster Cup Jelly (being carful not to let it get too skinny) until you collect five of the cups that have diomand marks on them (this happens randomly).
Power: Power determines the amount of damage done by power-based techniques in battle. A higher power will cause those techniques to deal more damage, and will also slightly reduce damage done by enemy technqiues that are power-based (see Weapons of War for more info on techniques).
Each breed has specific stats that it is good or bad. For example, Pixies have an aptitude for intelligence, while they aren't so hot with strength. Golems excel at power and defense, but are terrible at skill and speed.
The Monster Rancher 2 Strategy Guide By B. Campbell Created on 8/3/1999 Updated Updated 2/9/2002 This is the Monster Rancher 2 Strategy Guide in progress. This guide is designed to provide new and experienced ranchers alike with information on how to get the most out of the game, while not telling the player exactly how to play the game, step by step. If you're looking for a walkthrough, codes, or the quickest way to get money or 'beat' the game, you won't find them here. What you will find is a guide describing the various aspects and intricacies of the game, and and understanding of how to raise monsters to accomplish what you desire. To begin with, there is no true way of 'beating' or 'winning' Monster Rancher 2.
These likes can change from week to week, but each monster have a few jobs that it generally likes or dislikes most of the time. A good rancher will be able to change his plans if the monster doesn't want to do what he wants, and know when to send the monster to training even if it doesn't want to. There are many more areas where your monster's tastes affect the game. Watch closely for your monster's reactions, and learn which ones are positive and which are negative. Baby Skills: The most important thing that determines whether a monster will be successful or not is not its stats or its strengths, but the way in which you raise it. Especially at a young age, the way you treat your monster is vitally important to its growth and success.
I'll go into as much detail as possible without giving too much away. Monster Items: These are the items that you give to your monster. To do this, simply to to the 'items' menu and pick 'use', then pick the item you want to use (if the item is one of the other types and can't be used, the game will let you know). These items have a vast array of effects, and you can initially buy many of them at the item shop. Some may raise your monster's loyalty slightly, others may change your monster's stats, and others may keep your monster happy and calm. There are many items of this type to be found in the game; some may appear in the shop as new items as the game progresses, others can be found on expeditions, and others may be found by your monster itself.
This is modified by the relevant stat (power for power techniques, intelligence for intelligence ones), and then by your enemy's defense to determine the amount of damage done. Damage is also modified by how much Guts your monster has when it launches the technique. If it has lots of Guts, it will do more damage. -Hit%: How accurate the attack is. Often, techniques with high force have a low hit%, and vice versa.
As for the first, knowing everything about the various breeds of monsters, along with all the items, tricks, and subtleties of the game are what give you the edge to become the best breeder you can. As for the second, there is no 'right' way to play the game.
Keep a close eye on which techniques take how much guts so you can select the ones that are useable. -Range: This is which of the four distances the technique is in. This has an effect because each monster has a certain range it's more effective techniques are in. Pixies, for example, aren't very hot in the very close range, so if your monster is, you have an advantage. If you have a great attack at very far range, you can use it at the very beginning of battle, before your opponent has the chance to attack. -Force: This is how much damage the attack will do. This is modified by the relevant stat (power for power techniques, intelligence for intelligence ones), and then by your enemy's defense to determine the amount of damage done.
If your monster is getting beat really bad, and it looks like it might be KO'd, a better option may be to just give up by pressing [select]. Remember, he who fights and runs away, lives to fight another day! Doing this decreases fame, but if your monster gets KO'd its lifespan will be slightly shortened, and it may become injured or even die on the spot. It's more exiting and brave to have your monster fight it out until the last second, but sometimes it's better to be smart than brave. One of the best results of battle is a stat increase afterwards. If your monster placed 3rd or higher, it will recieve a bonus to three stats.
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Doing these two relatively simple things canopen up several new breeds to get you started. Beyond those two things, to unlock the rest of the breeds you generally have to get that monster in the game first (there are a few exceptions). As you play, you will get hints about special breeds when you go raise your rank, go into battle, or go on errantry or expeditions. Sometimes, a new breed might just 'fall out of the sky', so to speak! Be patient, and eventually you will be able to breed them all.